What Do Video Games Have To Teach Us About Learning And Literacy: James Paul Glee
This book, by James Paul Glee, tosses about the idea that video games offer important learning strategies that are relevant to learning in the classroom. Video games are an interactive technology that challenges players to stay on task for hours, experimenting and discovering the best strategies to obtain a desired outcome. Glee suggests that educators learn from the 36 learning principles that are inherent in video game design.
Throughout the book Glee responds to the question “Are video games a waste of time?” Glee presents his case by illustrating that good design principles are imbedded in video games and by investigating ‘why video games aren’t a waste of time’ he presents the evidence that players complete the probe, hypothesize, and rethink cycles that are essential for discovery in learning.
He also emphasizes that in playing highly interactive, social and extremely challenging video games knowledge is distributed and shared among the players creating an ideal learning situation. But don’t worry he doesn’t suggest educators run out and play games. He states that many of us would be too frustrated by the challenge and quit, but he adds we can learn a lot from good video game designers and from the young people who play them.